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Old Jul 17, 2007, 01:56 PM // 13:56   #1
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Default Plz Raise Merchant Buy Prices

another thread got me thinking and i would like some mature feedback without any flaming please.

i just think the bottom dollar amount should be raised when selling to merchants.

sell value to merchants i would like to see.
Common (50 gold atleast)
Purple (100 gold atleast)spend 500+ on a key then get an item worth only 100- 400 gold, CMON!
Green (500 gold atleast) 1 lousy gold!? wow. 1 gold only on a sale of a green.
Gold (1,000 gold atleast) they are rare so you wont be getting them every drop
Mini Pets (5,000 gold atleast)
inscriptions (100 gold atleast!) 15^50 % 5/-1 inscriptions for 25gold is a rip.
Upgrades (100 gold atleast!) 20/20 for 25 gold, LOL come on already.
i mean the high end chest keys cost alot! keys shouldnt have a higher value than the items inside chests.

i would like this because i dont trade in the game with players because it takes too much time and normally i get rude customers. the merchants would still offer low prices for high end items motivating players to trade with other players for high price stuff. but players that opted for merchant selling wouldnt be getting ripped off.

i'v merchanted hundreds of golds and purples and whites, and thousands of mods and inscriptions. and iv made nothing for it.

perfect mod/inscription = 25 gold! or spend the little time i have online waiting for a sale that never happens when i could have farmed the whole time making even more loot for the merchant.

it is unfair to players such as myself. the merchants buy prices need to be raised.
maybe having a way for the computer to identify the number of mods and the req or id each mod and req +dmg to increase overall price. anything to be alittle more Anti Trader friendly.

and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.

i understand that it is to encourage players to interact, but it does not encourage me to do that. it forces me to do that or take a HUGE Price cut.
so my options are...
Trade Spam in town for hours hoping to get a reply that isnt a rude comment or a "can i see" and then " being called a noob"

so i will continue to sell my high end items worth tons of plat to the merchant for nothing. until Anet decides to cut me a break.

Anet needs to realize that if a player doesnt want to play with other players, they shouldnt be punished for it. and so far Player to Player interaction is far more profitable than antisocial gaming. so it is a very unfair system.

this is not a flame. i would very much like to hear what everyone thinks.
please, constructive comments only. thanks. this is only a rough draft of the merchants bottom line buy prices. and should be worked on til perfect.

the current prices seem to tell me Anet has no loyalty towards their single player styled members. i hope this is not true. also i have no way to make money aside from hidden treasuring every 45 days. now with finding the sell page on guru i may beabe to sell of some items easier. wish me luck!

almost every other game iv played with an item sell/trade system has each item having differant valued sale prices. but not gw. average merchant buy range is 1 gold to 450?, 500 maybe for very good golds!

Last edited by HuntMaster Avatar; Jul 17, 2007 at 02:06 PM // 14:06..
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Old Jul 17, 2007, 03:09 PM // 15:09   #2
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Quote:
Originally Posted by HuntMaster Avatar
and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
No you haven't. If you actually have done that, I'm sure you could've easily sold it for 2k or something. I'm pretty sure I won't have too much trouble selling something like a golden phoenix blade req8 15^50 for 2k...

Your suggestions are just bad. It breaks the guild wars economy, promotes bot farming even more, and realistically you don't need that much gold.
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Old Jul 17, 2007, 03:26 PM // 15:26   #3
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Originally Posted by holymasamune
No you haven't. If you actually have done that, I'm sure you could've easily sold it for 2k or something. I'm pretty sure I won't have too much trouble selling something like a golden phoenix blade req8 15^50 for 2k...

Your suggestions are just bad. It breaks the guild wars economy, promotes bot farming even more, and realistically you don't need that much gold.
i could have easily sold it to players for 10-20k, but i do not offer trade in game. too much bs involved for my tastes.

and breaking the gw econ? its already broken. the rich get richer and the poor stay poor unless they play the specific builds everyone else does. plus the only people this method would affect are people who try and sell junk items for high cost.
realistically i dont need that much gold? do you know my spending habits?
do you know what items i would like to be able to get? no. so you have no clue how much gold i need.

again the econ of GW is geared towards regular players, not casual players like myself. for players like me it is almost pointless to play.

i have to sit around farming for days for items and plat.
i have to sit around trying to trade with players for days.
why? so that THEY can get a deal? so THEY can be happy? what about the rest of us who dont spend 6+ hours a day on the game? how can we compete? if we are legal players we have no chance. meaning this game becomes a sinkhole for time. i play and accomplish nothing.

upping the bottomline prices for merchants would remedy this for lower priced items. im sick of 50g sell items as my best sells on average to merchant.

if guildwars 2 has the same low buy prices for merchants i wont even play it.
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Old Jul 17, 2007, 06:04 PM // 18:04   #4
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Quote:
Originally Posted by HuntMaster Avatar
Common (50 gold atleast)
Purple (100 gold atleast)spend 500+ on a key then get an item worth only 100- 400 gold, CMON!
Green (500 gold atleast) 1 lousy gold!? wow. 1 gold only on a sale of a green.
Gold (1,000 gold atleast) they are rare so you wont be getting them every drop
Mini Pets (5,000 gold atleast)
50 gold for common = promote bots
100 gold for purple = promote bots
1,000 gold for gold = promote bots
5,000 gold for minipets = promote people that don't want to sell me mini pets for 2k

Every nerf anet has done to farming was for one thing and one thing alone. To stop more gp from comming into the game.
More gw gold in the game = things costing more.

/unsigned for promoting bots

Last edited by 1 up and 2 down; Jul 17, 2007 at 06:07 PM // 18:07..
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Old Jul 17, 2007, 06:14 PM // 18:14   #5
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/signed

And I couldn't care less about the bots.

I do not buy gold, or buy crap from other players. I don't care for skins, or vanity items. I have one character with 15k armor.

I do buy keys, skills, kits, and other items to play the game.

The merchants do need to offer more than 358g for a req 9 15^50 Sundering Ancient Axe of Fortitude.
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Old Jul 17, 2007, 06:31 PM // 18:31   #6
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/signed

good idea , another way to fix the deteriating ecomony . and also a great way to sell stuff
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Old Jul 17, 2007, 06:46 PM // 18:46   #7
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Originally Posted by Torino Cowell
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good idea , another way to fix the deteriating ecomony . and also a great way to sell stuff
Inflation
Purchasing Power

Stuff becomes expensive because people have too much money.

The only thing more money from regular hunting would solve would be the ability to afford stuff sold by npc's, and that's not even counting runes and dyes. If you got twice as much money from regular hunting, dyes and runes would cost twice as much because gold is only worth half as much. To buy something from a player, we'd need twice as much gold. If you got 1k from selling a gold to the npc, one ecto would easily be worth a multiple of what it is now.

Increasing gold drop rates solves nothing other than making armor and weapons easier to craft. It's fine that you have no interest in trading with other players (I don't particularily enjoy it, either), but this is not the way to solve it as it would just screw over the people who do enjoy trading.
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Old Jul 17, 2007, 09:08 PM // 21:08   #8
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Your threat of "if GW2 is the same I won't even play it" is moronic. How do you know how the gold system/economy will work in GW2. For all you know, 500 gold in GW 2 will be considered a lot of money.
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Old Jul 17, 2007, 09:32 PM // 21:32   #9
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Dirty do you like getting things cheap? Well if this was implemented then everything would be uber expensive again.
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Old Jul 17, 2007, 10:12 PM // 22:12   #10
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Quote:
Originally Posted by Dougal Kronik
The merchants do need to offer more than 358g for a req 9 15^50 Sundering Ancient Axe of Fortitude.
How about 421g for a req 13 Spawning Power Defensive Spawning Staff of Pruning?

You really gotta remember that, if the cash inflow goes up, everyone's cash inflow goes up. Everyone will have more money on hand, the value of gold will decrease, and prices will go up to meet it. Only two things would really happen:

1) The value of cash gold drops decreases
2) The ability to buy PvE skills from trainers increases.

If you want cheaper PvE skills, say that. Don't be suggesting something crazy and silly like just making everything worth gold.
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Old Jul 17, 2007, 10:50 PM // 22:50   #11
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To all the people who cant be bothered to sell their uber-rare items to other players for 100+e and merch them instead, I will buy them for double what the merch would pay you. Yes. You heard correctly, double.

Problem solved.


Realistically, increasing the amout that people get from merchants would increase the disparity between those who have a lot of money (farmers/bots) and those who dont (casual/bad player). If you get 400 more gold for the gold drop you got while screwing around, I will get 4000 more gold for the 10 golds i got while farming. I can now afford to pay much more for the things i want while you are left with a measely 400g and even less purchasing power.

There is absolutely no reason why you wouldn't be able to afford max armor and some decent weapons, be they greens or collector items. Playing through the game yields more than enough money to buy what you 'need'. If it doesn't you might want to track where you are throwing your money away.
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Old Jul 17, 2007, 11:15 PM // 23:15   #12
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Agree with r3d and a few others. More gold means more things becoming more expensive. Prices will simply scale.
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Old Jul 17, 2007, 11:17 PM // 23:17   #13
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Alright, this is not intended as a flame, but it might sounds like it. That's my warning.

So, to me, this really sounds like "I'm too lazy to sell things, so I want to be compensated for this laziness." The way buying and selling goes, you're going to have to spend some time trying to sell something. Let's say it takes you 2-3 hours to sell an item worth 60-90k. Holy cow... you just made an equivalent of 30k/hour. That's no small amount. More than you can make just merching your golds. If you're going to merch your things because you're too lazy to take the time to sell in chat, then that's the sacrifice you make. Time saved, or money earned. That's your choice.
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Old Jul 17, 2007, 11:18 PM // 23:18   #14
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Quote:
Originally Posted by HuntMaster Avatar
i could have easily sold it to players for 10-20k, but i do not offer trade in game. too much bs involved for my tastes.
...and that sounds like a bs reason to me. If you really wanted money, you would take 1 minute out of your time to be 20k+ richer. If the item was worth 100k, you could've sold it in 1 minute for 60-75k. And exactly what items have you sold to the merchant that was worth 100k+e?

/unsigned

I would like a mod/inscription trader however.
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Old Jul 17, 2007, 11:18 PM // 23:18   #15
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Common : From level 20 enemis, most common items can be identified and solf for around 50..100gold.
Purple : They are already sold for 100..200. Keys are not mant to be gold spurces, or to be recovered, they are a gold sin. if you want to recover gold, increasy titles and use lockpicks.
Green : Greens are not 'rare cool items' are items you can get only form certain bosses or palces with fixed properties, They should be 0 gold, not sellable at merchants for 30..100 once identified as they currently are, so peple have to discard or sell to others.
Gold : 200..500 is more than enough for them.
Mini Pets : They are not meant to be sold to merchants. They are menat to be kept or trader between players.
inscriptions : They can be identified and cost 26..150 gold. That's more than enugh, they are meant to be sold or traded between players, not to be sold to merchant. Until they add Inscription tradrs, you'll have to keep with that.
Upgrades : Just like inscriptions.

Last edited by MithranArkanere; Jul 17, 2007 at 11:26 PM // 23:26..
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Old Jul 17, 2007, 11:20 PM // 23:20   #16
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Quote:
Originally Posted by MithranArkanere
Common : From level 20 enemis, most common items can be identified and solf for around 500..100gold.
you mean 50 to 100gold right? lol
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Old Jul 17, 2007, 11:39 PM // 23:39   #17
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So basically, what you're saying is, you don't want to trade with other players, so ANET should cater to your lack of motivation to do anything, and give you more money because you don't feel like trading with anyone? Yeah, I can see that happening.
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Old Jul 18, 2007, 12:48 AM // 00:48   #18
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no this method is for casual players, see i can not sit in town spamming for hours trying to sell my stuff, its not that im to lazy, that is just silly, takes no energy or effort to type copy paste a sell msg.

the problem is time involved.
if i only have 1 hour to play, and i only play 1-2 days a week, then i have a choice. play the game and have fun. or sit in town and try and sell items.

i would rather play the game with the little time i have. and for players like myself, the trade system is unfair, because we do not have time to trade with players, find trades.

also another trade problem is people mass spamming their sell items, instead of a single post every 30-60 seconds it is 4 posts every 10-15 seconds. which is very rude.

i completely understand the botting issue. althought i have not been exposed to it yet, and do not get to play as much as most of you do.

now as to how raising the bottom line buy price of merchant will raise the prices of everything else is beyond me.
players who sell to the merchants will still not make as much as those who trade with players. and people can merchant bot as it is right now so i dont see how raising the buy price will increase botters. sure they will get a few extra gold, but in the long run player with the time can still make more by trading to other players and player with less time can merchant items and go play the game without being ripped off.

anet should take care of botters, players should not have to suffer because of botters. its not my fault people cheat.

Quote:
Originally Posted by talzek
Alright, this is not intended as a flame, but it might sounds like it. That's my warning.

So, to me, this really sounds like "I'm too lazy to sell things, so I want to be compensated for this laziness." The way buying and selling goes, you're going to have to spend some time trying to sell something. Let's say it takes you 2-3 hours to sell an item worth 60-90k. Holy cow... you just made an equivalent of 30k/hour. That's no small amount. More than you can make just merching your golds. If you're going to merch your things because you're too lazy to take the time to sell in chat, then that's the sacrifice you make. Time saved, or money earned. That's your choice.
spending two to three hours to trade an item is impossible for some players like myself. so it is unfair, we can never make as much money as fast as daily players. it has nothing to do with being lazy.

Quote:
Originally Posted by hellyea526
...and that sounds like a bs reason to me. If you really wanted money, you would take 1 minute out of your time to be 20k+ richer. If the item was worth 100k, you could've sold it in 1 minute for 60-75k. And exactly what items have you sold to the merchant that was worth 100k+e?

/unsigned

I would like a mod/inscription trader however.
if i listed the items i sold it would just provoke insults and the "no you didnt" response. so i wont.
as to trading a player an item that costs 100K+e for less than its value instead of merchanting it.
i can only say this. i will not work for another mans profit, that would be like me farming for someone else and being ripped off. i'd rather the merchant get the item than some player who probably will just resell the item for a large profit.

many players dont even play the game, they just trade and trade and trade. i am a player who wants to play the game, not spend time dealing with rude people.

Quote:
Originally Posted by Xiooua
So basically, what you're saying is, you don't want to trade with other players, so ANET should cater to your lack of motivation to do anything, and give you more money because you don't feel like trading with anyone? Yeah, I can see that happening.
No. this is not what i am saying. what i am saying is this. I do Not have time to sit and wait to trade with players, it has nothing to do with motivation, i have things to do in RL that take priority over a video game. i would just like it if guildwars was a bit easier to make some gold. as is i make about 4 plat and hour by doing RoT runs, i get items worth 20-100k and then have no time to sell them.

Last edited by HuntMaster Avatar; Jul 18, 2007 at 01:13 AM // 01:13..
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Old Jul 18, 2007, 01:06 AM // 01:06   #19
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Quote:
Originally Posted by HuntMaster Avatar
buy price of merchant will raise the prices of everything else is beyond me.
The merchants price their runes and dyes based on what people are buying and selling from them. If everyone got twice as much cash from regular hunting, runes and dyes would become twice as expensive to scale. I'm not saying the developers would come in and change it manually, it would happen automatically based on inflation.

If you feel that skills, armor, or weapons are too difficult to afford, then there are simpler ways of addressing that. Increasing gold supply would drastically skew the economy.

Last edited by MrFuzzles; Jul 18, 2007 at 01:08 AM // 01:08..
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Old Jul 18, 2007, 01:07 AM // 01:07   #20
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Terrible idea. I make plenty of money from selling golds to the merchant. I keep what I want, merchant fodder what I don't. Just today I got a few gold items drop for me. A perfect sundering desolation sword of swordsmanship. 15^50% inscription, req 9. I hate the skin of the desolation sword, else I'd have kept it. I salvaged the 15^50 inscription for anything I DO want. Even then, I'm sure I could have sold it quickly to some one for around 10-15k, if I felt like dealing with people. What you should do is salvage mods from golds that you like and use them to make a good weapon for yourself.
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